Immortal | Ability Info | Strategy | Background | Skins & Trivia |
Netheurgist
Immortal Profile |
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Name: Netheurgist |
Class Role: DoT Disabler |
Attack Type: Magical Damage |
Ability Type: Magical Damage |
Offensive
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Defensive |
Difficulty |
Statistics | |||
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Attack Damage: | 52 (+2.70) | Attack Speed: | 0.625 (+0.004) |
Attack Range: | 170 | Move Speed: | 113 |
Armor: | 3.5 (+0.25) | Magic Resist: | 4 (+0.10) |
Max Health: | 380 (+83.00) | Max Mana: | 275 (+40.00) |
Health Regen: | 1.5 (+0.15) | Mana Regen: | 1 (+0.11) |
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Description
Launches a spear of dark magic in the targeted direction, afflicting all enemies it strikes with a Necrotic Wound that deals (15/30/45/60/75)(0.15) magic damage per second over 5 seconds. At any time during the life of the spear, the Netheurgist may teleport to the spear's current location, taking its place.
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Description
A chain of necrotic energy binds the Netheurgist to his enemy, dealing an initial (50/80/110/140/170)(+0.55) magic damage, reducing their movement speed by 15%, and (10/20/30/40/50)(+0.2) + (6/7/8/9/10) bonus magic damage for every second that the bond remains intact, up to 6 seconds.
The bond will be broken if the Netheurgist runs out of mana, is stunned, attempts to cast an ability, or if the victim moves out of range.
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Description
Curses enemies with Dark Spirits which deals (15/30/45/60/75)(+0.25) magic damage per second. The debuff lasts for 3 seconds, and if the afflicted immortal uses an ability during this time the dark spirits ignite to deal an additional (8/14/23/35/46)(+0.15) magic damage per half second for 3 seconds, and they are silenced for 2 seconds.
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Description
The Netheurgist creates a trail of necrotic earth as he maneuvers around the battlefield over the next (6/7.5/9/10.5/12) seconds. Enemies who touch the corrupted earth will have their movement speed reduced by (15%/18%/21%/24%/27%) and suffer (35/60/85/110/135)(+0.4) magic damage every 0.5 seconds that they stand in the affected area. Trail ground effect lasts 3 seconds.
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Description
The Netheurgist opens a deadly rift beneath him. Nearby enemies are dealt 15+(+3 per tactical level)(+0.2) magic damage every 0.5 seconds while they are pulled toward the center. When the rift collapses it explodes, causing an additional 62.5+(+12.5 per tactical level) magic damage and stuns all enemies in the blast for 0.5 seconds.