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Immortal Ability Info Strategy Background Skins & Trivia
Lazarus, Hand of Oblivion
LazarusProfile
Immortal Profile
Name: Lazarus, Hand of Oblivion
Class Role: Vampiric tank
Attack Type: Magical Damage
Ability Type: Magical Damage
Offensive
Defensive
Difficulty
Statistics
Attack Damage: 58 (+2.50) Attack Speed: 0.658 (+0.013)
Attack Range: 80 Move Speed: 120
Armor: 4 (+0.25) Magic Resist: 6 (+0.15)
Max Health: 400 (+80.00) Max Mana: 150 (+20.00)
Health Regen: 2 (+0.15) Mana Regen: 0.7 (+0.09)
Oblivion MissileIcon
Oblivion Missile(Q)
Mana Cost: 40/48/56/64/70 Radius: N/A
Cooldown: 12/11.5/11/10.5/10 Cast Time: 0.25
Type: Enemy Unit Duration: N/A
Range: 180

Description

Deals (70/115/155/200/245)(+0.8) magic damage and slows movement speed by 35% for 2.5 seconds. Lazarus is healed for 75% the damage dealt.
Inner StrengthIcon
Inner Strength(W)
Mana Cost: 40/55/70/85/100Radius: 200
Health Cost: 70/90/110/130/150Casting Time: Instant
Cooldown: 15Duration: 8 Seconds

Description

Increases the attack damage of nearby allies by (8/14/20/26/32)(+0.25) and changes Lazarus' attacks into cleaving strikes. Lasts 8 seconds.
Fate of DarknessIcon
Fate of Darkness(E)
Mana Cost: 60/70/80/90/100Type: Enemy Units
Health Cost: 30/50/70/90/110Range: 150 Source AoE
Cooldown: 20/17/14/11/8Casting Time: 0.4 Seconds

Description

Applies Fate of Darkness to nearby enemies, dealing (20/28/36/44/52)(+0.9) magic damage per second. Lazarus is healed for 50% of the damage dealt if the target is another immortal, and 10% if the target is a creep.
Elder BloodIcon
Elder Blood(R)
Mana Cost: 50/68/86/104/122Type: Self
Health Cost: 100Range: 300
Cooldown: 140/135/130/125/120Casting Time: Instant

Description

Cleanses Lazarus. Taunts nearby enemy units and towers while making Lazarus invulnerable to damage for (4/4.5/5.0/5.5/6.0) seconds.
Oblivion ShiftIcon
Oblivion Shift(D)
Signature
Type: Enemy UnitsRadius: 75(+15/level)
Range: GlobalCasting Time: 0.5 Seconds

Description

Lazarus rapidly surges toward a targeted location, dealing 200(+40 per tactical level) the distance traveled as magic damage to all enemies in the area of effect, blocking all healing effects on them (including native regen, potions, and lifesteal effects), and silencing them for 1.5 seconds. Enemies within melee range of Lazarus when he comes to a stop take an additional 50(+10 per tactical level) magical damage.

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