Immortal | Ability Info | Strategy | Background | Skins & Trivia |
Lazarus, Hand of Oblivion
Immortal Profile |
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Name: Lazarus, Hand of Oblivion |
Class Role: Vampiric tank |
Attack Type: Magical Damage |
Ability Type: Magical Damage |
Offensive
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Defensive |
Difficulty |
Statistics | |||
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Attack Damage: | 58 (+2.50) | Attack Speed: | 0.658 (+0.013) |
Attack Range: | 80 | Move Speed: | 120 |
Armor: | 4 (+0.25) | Magic Resist: | 6 (+0.15) |
Max Health: | 400 (+80.00) | Max Mana: | 150 (+20.00) |
Health Regen: | 2 (+0.15) | Mana Regen: | 0.7 (+0.09) |
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Description
Deals (70/115/155/200/245)(+0.8) magic damage and slows movement speed by 35% for 2.5 seconds. Lazarus is healed for 75% the damage dealt.
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Description
Increases the attack damage of nearby allies by (8/14/20/26/32)(+0.25) and changes Lazarus' attacks into cleaving strikes. Lasts 8 seconds.
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Description
Applies Fate of Darkness to nearby enemies, dealing (20/28/36/44/52)(+0.9) magic damage per second. Lazarus is healed for 50% of the damage dealt if the target is another immortal, and 10% if the target is a creep.
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Description
Cleanses Lazarus. Taunts nearby enemy units and towers while making Lazarus invulnerable to damage for (4/4.5/5.0/5.5/6.0) seconds.
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Description
Lazarus rapidly surges toward a targeted location, dealing 200(+40 per tactical level) the distance traveled as magic damage to all enemies in the area of effect, blocking all healing effects on them (including native regen, potions, and lifesteal effects), and silencing them for 1.5 seconds. Enemies within melee range of Lazarus when he comes to a stop take an additional 50(+10 per tactical level) magical damage.