Immortal | Ability Info | Strategy | Background | Skins & Trivia |
Ichorr, The Verdant Sentinel
Immortal Profile |
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Name: Ichorr, The Verdant Sentinel |
Class Role: Support Tank |
Attack Type: Physical Damage |
Ability Type: Physical damage |
Offensive
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Defensive |
Difficulty |
Statistics | |||
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Attack Damage: | 55 (+2.60) | Attack Speed: | 0.637 (+0.017) |
Attack Range: | 50 | Move Speed: | 116 |
Armor: | 6 (+0.30) | Magic Resist: | 6 (+0.15) |
Max Health: | 450 (+82.00) | Max Mana: | 200 (+40.00) |
Health Regen: | 1.42 (+0.13) | Mana Regen: | 0.5 (+0.10) |
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Description
A deadly thorn barrier surrounds the targeted ally, healing them for (10/20/30/40/50)(+0.12) per second and dealing (10/18/26/34/42)(+0.12) physical damage per second to nearby enemies. Lasts 9 seconds.
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Description
Conjures an ethereal plain that heals all allies for (14/26/38/50/62)(+0.15) health per second and provides cover, hiding them from enemy visibility until an offensive action is taken. Enemies in the area of effect take (14/26/38/50/62)(+0.15) physical damage per second. Grove effect lasts 5 seconds.
While in the grove, Ichorr's outgoing healing effects are increased by 10% and his ability damage is increased by 10%.
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Description
Slows the target enemy's movement speed by 40% and deals (10/18/28/40/54)(0.1) physical damage every half-second. Every 50 units the target moves will deal an additional (15/27/42/60/81)(.15) physical damage. Lasts 3 seconds.
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Description
Begins the chain of life on the primary target, the chain continuing through nearby targets, up to (4/5/6/7/8) total units affected. No target can be hit by the chain more than once per activation.
Ally units are healed for (185/245/305/365/425)(+0.65) health; Ichorr is healed for half of this amount. Additionally, affected allies will take only (92%/90%/88%/86%/84%) of incoming damage for 6 seconds.
Enemy units take 185/240/295/350/405(0.55) physical damage and take (8%/10%/12%/14%/16%) increased damage from all sources for 6 seconds.
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Description
Vines envelop Ichorr, increasing his armor and magic resistance by 20 and mana regen by 30. Nearby allies will be healed for 20(+4 per tactical level)(+0.3) every second.
Enemies close to Ichorr will take 25(+5 per tactical level)(+0.3) physical damage per second and be slowed by 30%. Lasts 8 seconds.