Immortal | Ability Info | Strategy | Background | Skins & Trivia |
Kreed, Lord of the Elements
Immortal Profile |
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Name: Kreed, Lord of the Elements |
Class Role: Melee DPS |
Attack Type: Physical Damage |
Ability Type: Physical Damage |
Offensive
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Defensive |
Difficulty |
Statistics | |||
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Attack Damage: | 58 (+2.00) | Attack Speed: | 0.599 (+0.03) |
Attack Range: | 45 | Move Speed: | 113 |
Armor: | 4 (+0.15) | Magic Resist: | 6 (+0.15) |
Max Health: | 465 (+80.00) | Max Energy: | 100 |
Health Regen: | 2.1 (+0.10) | Energy Regen: | 5 |
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Description
Creates a vortex of fire around the caster for 4 seconds, dealing (9/18/27/36/45)(+0.17) physical damage to nearby enemies every 0.5 seconds.
Primal: At the end of the duration the fire vortex explodes, dealing (45/90/135/170/215)(+0.65) physical damage to enemies in the area of effect.
Every third ability that is cast will trigger that abilitys Primal effect. Charges reset on death.
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Description
Launches a wave of rock in the targeted direction, dealing (60/125/195/260/340)(+0.70) physical damage to all enemies in its path. Damage dealt to non-immortals is 50%
Primal: Stuns enemies for 1 second.
Every third ability that is cast will trigger that ability's Primal effect. Counter resets on death.
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Description
Kreed teleports to the target location, dealing (35/70/115/160/225)(0.35) physical damage to nearby enemies upon departure and (30/60/100/140/200)(0.35) physical damage to nearby enemies upon arrival. Affected enemies are slowed by 40%, degrading by (14%/12%/10%/8%/6%) every 0.3 seconds. Debuff lasts 2 seconds.
Primal: Freezes the ground at the departure and arrival locations for 3 seconds, reducing the movement speed of enemies in the area of effect by (15%/20%/25%/30%/35%.)
Every third ability that is cast will trigger that ability's Primal effect. Counter resets on death.
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Description
Passive: Reduces energy cost of other abilities by 2/4/6/8/10.
A spectral image of the caster is sent out in the targeted direction. Once the image reaches its maximum range, it will remain at that location for up to 2 seconds. At any time during the spectral image's lifetime, Kreed may activate the ability again to move quickly to the spectral image's current position.
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Description
Offers a choice of four elemental states for the caster to assume. Once a state has been chosen, the caster is cleansed and will benefit from that state's unique effect. Additionally, abilities will have no energy cost and are always activated with their Primal bonus effect. All states share the same duration.
Fire State: Adds 70% bonus damage to all abilities.
Earth State: Applies Earth Armor when initially cast, blocking up to 175+(+35 per tactical level)(1) damage. The armor refreshes every 3 seconds. Does not stack.
Water State: Kreed emits a freezing nova every 3 seconds which stuns nearby enemies for 1 second.
Air State: Grants the caster immunity to standard crowd control effects and increases his movement speed by 25%. Slows nearby enemies' movement by 35%, attack speed by 35%, and increases enemy ability cooldowns by 35%.