Immortal Ability Info Strategy Background Skins & Trivia
Ichorr, The Verdant Sentinel
Immortal Profile
Name: Ichorr, The Verdant Sentinel
Class Role: Support Tank
Attack Type: Physical Damage
Ability Type: Physical damage
Attack Damage: 55 (+2.60) Attack Speed: 0.637 (+0.017)
Attack Range: 50 Move Speed: 116
Armor: 6 (+0.30) Magic Resist: 6 (+0.15)
Max Health: 450 (+82.00) Max Mana: 200 (+40.00)
Health Regen: 1.42 (+0.13) Mana Regen: 0.5 (+0.10)
Thorn BarrierIcon
Thorn Barrier(Q)
Mana Cost: 75/90/105/120/135 Radius: 0.5
Cooldown: 15 Seconds Cast Time: 0.5 Seconds
Type: Direct Targeted Duration: 9 Seconds
Range: 175


A deadly thorn barrier surrounds the targeted ally, healing them for (10/20/30/40/50)(+0.12) per second and dealing (10/18/26/34/42)(+0.12) physical damage per second to nearby enemies. Lasts 9 seconds.
Enchanted GroveIcon
Enchanted Grove(W)
Mana Cost: 100/110/120/130/140 Radius: N/A
Cooldown: 25 Seconds Cast Time: 0.5 Seconds
Type: Ground Effect Duration: 5 Seconds
Range: 160


Conjures an ethereal plain that heals all allies for (14/26/38/50/62)(+0.15) health per second and provides cover, hiding them from enemy visibility until an offensive action is taken. Enemies in the area of effect take (14/26/38/50/62)(+0.15) physical damage per second. Grove effect lasts 5 seconds. While in the grove, Ichorr's outgoing healing effects are increased by 10% and his ability damage is increased by 10%.
Ensnaring VinesIcon
Ensnaring Vines(E)
Mana Cost: 80/100/120/140/160 Radius: N/A
Cooldown: 16 Seconds Cast Time: 0.6 Seconds
Type: Direct Targeted Duration: 3 Seconds
Range: 180


Slows the target enemy's movement speed by 40% and deals (10/18/28/40/54)(0.1) physical damage every half-second. Every 50 units the target moves will deal an additional (15/27/42/60/81)(.15) physical damage. Lasts 3 seconds.
Chain of LifeIcon
Chain of Life(R)
Mana Cost: 120/130/140/150/160 Radius: N/A
Cooldown: 120 Seconds Cast Time: 0.5 Seconds
Type: Direct Targeted Duration: 6 Seconds
Range: 250


Begins the chain of life on the primary target, the chain continuing through nearby targets, up to (4/5/6/7/8) total units affected. No target can be hit by the chain more than once per activation.

Ally units are healed for (185/245/305/365/425)(+0.65) health; Ichorr is healed for half of this amount. Additionally, affected allies will take only (92%/90%/88%/86%/84%) of incoming damage for 6 seconds.

Enemy units take 185/240/295/350/405(0.55) physical damage and take (8%/10%/12%/14%/16%) increased damage from all sources for 6 seconds.
Forest JuggernautIcon
Forest Juggernaut(D)
Targeting Type: Instant CastCasting Time: 0.55 Seconds
Targets Affected: Self
Radius: Self


Vines envelop Ichorr, increasing his armor and magic resistance by 20 and mana regen by 30. Nearby allies will be healed for 20(+4 per tactical level)(+0.3) every second. Enemies close to Ichorr will take 25(+5 per tactical level)(+0.3) physical damage per second and be slowed by 30%. Lasts 8 seconds.

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