Kaos goes invisible for up to 2.5 seconds, increasing his movement speed by (8%/10%/12%/14%/16%.) The next weapon attack while stealthed will be melee, regenerating (25/30/35/40/45) energy while dealing (20%/25%/30%/35%/40%) bonus attack damage and stunning the target for 0.5 seconds.
Energy Cost: 55/50/45/40/35
Cast Time: 1 Second
Kaos aims his rifle in the targeted direction before firing a Big Bullet, dealing (70/125/180/240/310)(+1) physical damage to all enemies in the trajectory's path. Enemies within melee range will take 30% extra damage. Damage is reduced by 30% on non-immortals.
Energy Cost: 0
Cooldown: 5 Seconds
Cast Time: Instant
Type: Instant Cast
Passive: While the ability is not on cooldown, Kaos gains Adrenaline charges from nearby enemies: 5 charge from enemy Immortals and 1 charges(s) from other enemy types (excluding structures). Charges cap at 20. Each charge increases attack speed by (0.3%/0.6%/0.9%/1.2%/1.5%.)Active: Kaos gets a surge of adrenaline, restoring (25/30/35/40/45) energy.
Energy Cost: 40
Cast Time: Instant
Type: Enemy Units
Fires one of three grenades at the target location. Activate to choose one of the following grenades:
Deals 100(1) physical damage to all enemies in the blast radius on impact and an additional 10 damage per 5 seconds.
Sprays acid into the targeted area, dealing 30(.25)physical damage and reducing the armor of all enemies by 6, lasting for 6 seconds.
Reduces affected enemies' movement speed by 30% and attack speed by 20%. If target is a tower, reduces damage by 30% and attack speed by 20%. Lasts 4 seconds.
Ionic Plasma Strike(D)
Targeting Type: Ground-Targeted AoE
Targets Affected: Enemy Units
Casting Time: 0.5 Seconds
Marks the targeted area for an Ionic Plasma Strike. After a 0.5 second build-up, all enemy units in the area will lose 6%(.02) of their max health, capped at 500, every 0.4 seconds. AoE effect lasts 4 seconds.