Nauria's sword extends in the target direction, grasping the first unit it hits (excludes neutrals) and drags them back to Nauria. Deals (75/120/170/225/285)(+0.65) magical damage if grasped target is an enemy.
Shroud of Despair(W)
Mana Cost: 75
Cast Time: 0.15
Deals (80/160/240/320/400)(+0.85) magical damage, distributed among all targets in the AoE. Nauria is healed for 65% of the damage dealt.
Enemies are marked with Despair and will take (12%/15%/18%/21%/24%) bonus damage from Nauria's attacks and abilities. Lasts 5.5 seconds.
Health Cost: 20/30/40/50/60
Cooldown: 2.5 seconds
Cast Time: 0.25 seconds
Type: Ally or Enemy unit
Generates a charge as it heals the target ally for (35/65/95/130/160)(0.35) + (10/15/20/25/35) per charge or deals (45/80/115/155/195)(+0.5) magical damage + (15/23/31/39/47) per charge to the target enemy. Charges decay every 7 seconds.
At maximum charges, if the target enemy is an immortal or sub-boss it will be Feared, causing them to run away at 60% movement speed for 1.5 seconds. Consumes all charges.
Spiral of Pain(R)
Mana Cost: 100/120/140/160/180
Cast Time: Instant
Duration: 4 seconds
Nauria is cleansed and rendered immune to standard CC effects as she spins across the battlefield with (+5%/8%/11%/14%/17%) movement speed.
While dancing the spiral, Nauria deals (15/26/37/48/59)(+0.15) + 40% bonus weapon damage as magical damage every 0.2 seconds to nearby enemies. Lasts 4 seconds.
Type Cone Disable
Casting Time Instant
Nauria Lures all enemies in a cone, dealing 75(+15) magical damage and causing them to walk helplessly toward her at 60% movement speed for 2 seconds.